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1. SUGGESTION - in Feedback/Requests [original thread]
DARK NEILTON wrote: hello I had a suggestion that will call the attention of you. the idea and seguintee: create a cover for the game of puppets where the cover contains corpora+šao.exmplo logo to cover `` super homem'' with the photo of the Co...
- by Summa Militum - at 2015.12.18 01:42:00
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2. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Godin Thekiller wrote: Summa Militum wrote: True Adamance wrote: Summa Militum wrote: I might disagree. I am currently pumping a lot of SP into Tanks right now so I can create an expensive and powerful tank to use to do a cost-bene...
- by Summa Militum - at 2015.12.14 07:37:00
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3. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
True Adamance wrote: Summa Militum wrote: I might disagree. I am currently pumping a lot of SP into Tanks right now so I can create an expensive and powerful tank to use to do a cost-benefit analysis on them. Simply consider the econ...
- by Summa Militum - at 2015.12.11 01:16:00
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4. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
True Adamance wrote: Summa Militum wrote: sullen maximus wrote: Summa Militum wrote: Lightning35 Delta514 wrote: Mmmm.....The problem is double hardened. Make it so we can only got one hardener. It's quite easy to destroy tanks wi...
- by Summa Militum - at 2015.12.11 00:29:00
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5. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Justice Darling wrote: Summa Militum wrote: I feel that the Armor Hardener Module for vehicles should be used to allow vehicles to escape to safety. What I see now, specifically from Tanks, is they will activate the Armor Hardener Module and...
- by Summa Militum - at 2015.12.11 00:25:00
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6. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
sullen maximus wrote: Summa Militum wrote: Lightning35 Delta514 wrote: Mmmm.....The problem is double hardened. Make it so we can only got one hardener. It's quite easy to destroy tanks with only one. You are right about the slag jettin...
- by Summa Militum - at 2015.12.10 00:08:00
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7. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Oh snap! This thread is still going. I readjusted how I attack tanks so my stance on decreasing the activation time for Armor Hardener Modules no longer applies (I might resurrect my original opinion later on when I get more experience but for no...
- by Summa Militum - at 2015.12.08 23:35:00
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8. Cr7 The Crusher: How many LP can you get During a Factional Battle? - in Feedback/Requests [original thread]
DDx77 wrote: "The Factional LP Booster is bugged at the moment and instead of it giving you a 25% increase to LP payout it instead gives you closer to a 250% increase to LP payout. The bug only works for 1 booster so don't think stacking 3 will...
- by Summa Militum - at 2015.12.08 22:55:00
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9. Cr7 The Crusher: How many LP can you get During a Factional Battle? - in Feedback/Requests [original thread]
CR7 THE CRUSHER wrote: Well... I really need to get the LP version of the apex 'rasetsu' assault but I don't really play factional, When I try to play it the battle searcher takes for ever. I tried to buy it from peoples but I've been scammed 3...
- by Summa Militum - at 2015.12.08 09:22:00
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10. Buff Sentinals, Commandos, and Scouts - in Feedback/Requests [original thread]
I only run Gallente so my opinion only applies to them. Scout I feel that the fitting requirements for my Proto GalScout Ninja Hack is fine but the fitting requirements for my 'APEX' GalScout Ninja Hack sucks. I feel this way because...
- by Summa Militum - at 2015.12.08 09:06:00
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11. Proposal: Trade in Commando equipment slot for grenade slot - in Feedback/Requests [original thread]
I'd rather the Commando Suits received a Grenade Slot without sacrificing the Equipment Slot. I personally feel that every dropsuit in this game, even Sentinels, should have at least 1 Equipment Slot.
- by Summa Militum - at 2015.12.05 00:34:00
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12. Dropship altitude - in Feedback/Requests [original thread]
Freshbrood Clan Strife wrote: 250 is still further than most handheld weapons other than sniper rifles Why does it make sense for an Anti Vehicle grenade to do nothing to a vehicle just because it flies? For game devs so concerned with making ...
- by Summa Militum - at 2015.12.05 00:26:00
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13. To Rattati: fixing the Ion Pistol - in Feedback/Requests [original thread]
I agree. My Ion Pistol needs a buff. +1
- by Summa Militum - at 2015.12.05 00:15:00
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14. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
TheEnd762 wrote: True Adamance wrote: Nothing pisses and HAV pilot off more than being completely ignored. I dunno. Getting jihad jeeped pisses them off pretty good. Would all I have to do is ram the jeep into them and the explosion fr...
- by Summa Militum - at 2015.12.02 04:10:00
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15. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
True Adamance wrote: Summa Militum wrote: True Adamance wrote: Summa Militum wrote: I would suggest the pilots move their vehicles regularly throughout the match instead of camping in one spot for several minutes at a time. Incorpora...
- by Summa Militum - at 2015.12.02 03:17:00
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16. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
True Adamance wrote: Summa Militum wrote: I would suggest the pilots move their vehicles regularly throughout the match instead of camping in one spot for several minutes at a time. Incorporate the art of committing drive by shootings. Try...
- by Summa Militum - at 2015.12.02 02:26:00
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17. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
True Adamance wrote: Summa Militum wrote: True Adamance wrote: Summa Militum wrote: I feel that the Armor Hardener Module for vehicles should be used to allow vehicles to escape to safety. What I see now, specifically from Tanks, is th...
- by Summa Militum - at 2015.12.02 02:04:00
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18. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Summa Militum wrote: Lightning35 Delta514 wrote: Mmmm.....The problem is double hardened. Make it so we can only got one hardener. It's quite easy to destroy tanks with only one. You are right about the slag ...
- by Summa Militum - at 2015.12.01 22:55:00
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19. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
True Adamance wrote: Summa Militum wrote: I feel that the Armor Hardener Module for vehicles should be used to allow vehicles to escape to safety. What I see now, specifically from Tanks, is they will activate the Armor Hardener Module and t...
- by Summa Militum - at 2015.12.01 22:44:00
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20. Decrease The Time Of Armor Hardener Module Activation - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: Mmmm.....The problem is double hardened. Make it so we can only got one hardener. It's quite easy to destroy tanks with only one. You are right about the slag jetting part but (idk if you tank or not) Thad part of ...
- by Summa Militum - at 2015.12.01 19:08:00
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